AI Insights · Timothy · October 2025
Top Educational Games in Belgium: Q3 2025 Performance
Discover the performance trends of the top educational games on a unified platform in Belgium during Q3 2025, with insights from Sensor Tower.
In the third quarter of 2025, educational games on a unified platform in Belgium demonstrated varied performance trends. Here's a closer look at the top five applications, based on data from Sensor Tower.
Lingokids - Play and Learn saw a peak in weekly revenue at around $2.4K in mid-August, although it declined to approximately $1.5K by the end of September. Weekly downloads started at 726 and decreased steadily, reaching 477 by the end of the quarter. The app maintained a relatively stable number of weekly active users, dropping from 3.9K at the beginning to 2.7K by the end of September.
Keiki Learning games for Kids experienced a consistent weekly revenue, peaking at $1.3K in early September. Downloads fluctuated, starting at 268 and ending at 248. Active users remained stable, hovering around 3K throughout the quarter.
LogicLike: Kids Learning Games had a notable increase in revenue at $1.2K in early August, with a general decline towards the end of the quarter. Downloads showed minor fluctuations, with a high of 762 in mid-August, while active users remained around 800 to 1K.
Montessori Preschool, Kids 3-7 showed an increase in weekly revenue, reaching $1.2K in early August before settling around $600 by the end of September. Downloads decreased from 254 to 174, while active users also declined slightly from 453 to 360.
BayaM: histoires, films, jeux experienced a revenue peak of $912 in late August. Downloads were robust, peaking at 1.7K in late August, and active users increased significantly, reaching 1.8K at the end of the quarter.
These insights highlight the dynamic performance of educational games in Belgium, with detailed metrics available through Sensor Tower for further analysis.